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What Is Gaming?

Gaming refers to attempts by customers to get referral rewards without referring genuine new customers. Common forms include:
  • Self-referrals and fake accounts - Creating multiple accounts using different emails to refer themselves
  • Collusion - Groups of individuals referring each other to inflate numbers
  • Incentive misuse - Signing up multiple times to access welcome offers
  • Broadcasting referral links - Posting links on public forums or coupon sites
About 15% of referrals may be suspicious, often higher in luxury segments. Most brands accept a small level of gaming that still leads to purchases.

Core Tools to Manage Gaming

Mention Me provides three core tools, plus a handful of more targeted controls for specific situations (see Further Prevention Options below):
  1. Gaming Controls - Algorithmic scoring that evaluates referrals via IP address, cookies, email similarity, and more
  2. Velocity Controls - Limits on how many rewards a referrer can earn or distribute in a set time
  3. Eligibility Controls - Business-specific criteria that must be met before rewards are issued

Gaming Controls

Our gaming algorithm evaluates referrals via factors such as IP address, cookies, and email similarity to prevent self-referral. You can:
  • Apply controls to referrer and referee flows independently
  • Manually review or automatically decline high-scoring referrals
  • Use recommended defaults or customise for each offer
  • Enhance scoring using additional data (e.g. postcode)
  • Blacklist suspicious emails or IPs

Components of the Gaming Score

Each triggered fraud rule adds to the score. Higher scores mean increased likelihood of dishonest behaviour.
Gaming score components showing fraud rules and their point values

The gaming score components, showing fraud rules and their point values.

Not all rules apply immediately. For example, name-matching can’t occur if the referee doesn’t enter their name.

Configuring the Gaming Score

Controls can be applied to either the referrer or referee side, or both:
  • Referee side: Stops reward until a reviewer approves
  • Referrer side: Allows introductory reward; referrer is reviewed only if fraud is detected later
Gaming controls configuration for referrer and referee sides

The gaming controls configuration for the referrer and referee sides.

Acting on the Gaming Score

Referrals that exceed thresholds go into an approval queue. These should be reviewed regularly for approval or rejection.
Gaming approval queue showing flagged referrals

The gaming approval queue, showing flagged referrals.

The score threshold for each rule can be configured to suit how strict or lenient you want the queue to be:
Gaming score threshold configuration

The gaming score threshold configuration.

How to Switch on or Amend Gaming Controls

Gaming Controls are enabled by default. To update them:
These controls apply at the Offer level. If you update one offer, replicate changes across other active offers.

A guided walkthrough of switching on gaming score approval rules for an offer.

See each step in detail

1

Create a draft experiment

Click Campaigns, select the relevant campaign, then click Drafts, Upcoming & History. Click experiment actions (three dots) and Duplicate (to draft).
Navigating to offer settings via experiment actions menu

Navigating to offer settings via the experiment actions menu.

2

Open approval rules

Click offer actions (three dots) → View offer settings → ApprovalRules.
3

Add gaming rules

Click Add rule, and repeat to add both:
  • Gaming score (at Referrer fulfillment)
  • Gaming score (at Referee fulfillment)
The standard gaming threshold is a score of 55 for existing customers and 49 for new customers. Adjust these scores as needed to make your programme stricter or more lenient. Click Save.
Adding gaming score approval rules to offer settings

Adding gaming score approval rules to offer settings.

Velocity Controls

Velocity controls prevent disproportionate reward distribution, especially during viral events. They pause referral rewards once limits are reached, requiring manual approval. They can apply to:
  • Referrers: Cap how many vouchers they send per timeframe
  • Referees: Cap how many referrals can come from a referrer
Standard velocity control examples:
  • 5 referrer rewards in 24 hours
  • 25 referrer rewards in a year or 12 month period
  • 10 introductory offers claimed from the same referrer in 24 hours
Velocity controls configuration showing reward limits

The velocity controls configuration, showing reward limits.

To set up velocity controls, follow the same steps as Gaming Controls setup above and add velocity rules in the ApprovalRules section.

Acting on Velocity Thresholds

When scores exceed limits, referrals go to a queue. Review them manually for approval or decline.
Velocity threshold approval queue

The velocity threshold approval queue.

Eligibility Controls

Ensures referrals meet business-specific criteria before rewards are issued. Examples:
  • Utilities: Reward delayed until supply begins
  • Travel: Reward given after trip completion
Connected data feeds or timed delays can be used to revoke rewards if eligibility isn’t confirmed.

Further Prevention Options

Beyond the three core tools above, a few more targeted controls are available for specific situations.

Voucher Controls

The codes referrers and referees receive can be configured to make them harder to exploit:
  • Single-use - a code can only ever be redeemed once, so it can’t be copied and reused
  • Non-stackable - codes can’t be combined with other codes on the same order
  • Minimum spend - a code only unlocks a reward once an order reaches a value you set, protecting your margin on low-value test purchases
  • Market or product restrictions - codes can be limited to specific markets or product ranges
These are set when your voucher codes are configured, and can be adjusted at any time. Email verification for suspicious referees Where a referee is flagged as high risk, their voucher code can be sent to their email address instead of shown immediately. It’s much harder to create working email accounts at scale than to fill in a form, so this adds a real barrier for anyone farming codes with disposable addresses, while genuine referees never notice the difference.
Email Verification

Enabling email verification for suspicious referees in the Campaign Gaming Settings tab.

Genuine referees never notice the difference, but a flagged referee sees a message like this instead of getting their code straight away:
Referee Email Message

What a referee sees when their voucher code is sent to their email instead of shown immediately.

This can be switched on in the Campaign Gaming Settings tab for any offer. Sometimes it’s obvious a specific person or link is being used to abuse your programme: an affiliate promoting your referral offer instead of their own, say, or a reseller running the same trick repeatedly.
  • Blacklist an account - flag a specific customer as a suspected gamer. Every referral connected to them, and their associated IP address and cookie, is then scored more harshly.
Account Blacklist

Marking a customer account as suspected of gaming.

  • Blacklist a referring URL - withhold rewards for anyone arriving via a specific website, such as a coupon site your sharing links have ended up on without your permission.
Url Blacklist

Blocking a specific referring URL from earning rewards.

You can flag a suspected account or block a specific URL directly from your offer settings.

Referrer Eligibility

By default, anyone who registers as a referrer can earn a reward, whether or not they’re a paying customer. If you’d rather only reward existing customers, subscription and membership businesses often do, you can require referrers to have a matching order on file before they can earn anything.
Referrer Eligibility

The auto-decline rule requiring referrers to be existing customers.

This is set up as an auto-decline rule on the offer, in the same ApprovalRules section as your Gaming and Velocity controls above. It relies on Mention Me receiving an up-to-date feed of your customer and order data to work accurately. See Restrict Referrer Eligibility for full setup steps.

Enrolment Controls

Referral landing pages are usually open to anyone who lands on them, good for reach, but it means people can register as a referrer without ever having interacted with your brand. If you’d rather restrict registration to customers who arrive through a genuine journey, like a post-purchase email or on-site prompt, you can block manual registrations on the open landing page.
Enrolment Controls

Blocking manual registrations on an open landing page.

Like referrer eligibility, this is set up as an auto-decline rule alongside your other approval rules. It’s a lighter-touch control, since it only affects people registering directly on the public page rather than through a link you’ve sent them, so it’s usually paired with the other controls here rather than used alone. See Restrict Referrer Eligibility for full setup steps.

How Mention Me Detects Gaming

Mention Me uses several methods to identify and address gaming:
  • Intelligent detection - Machine learning and behavioural analytics identify unusual activity patterns such as repeated referrals from the same device, email domain, or IP address
  • Gaming score system - Evaluates referral behaviour based on risk indicators including referral frequency, IP duplication, and account creation patterns
  • IP and device tracking - Monitors IP addresses and device fingerprints to detect unusual patterns
  • Dynamic rewarding rules - Set specific eligibility criteria such as purchase validation periods or referral thresholds
  • Controlled reward distribution - Implement a waiting period before rewards are issued
Together, these controls let you tune your programme’s protection to match your appetite for risk, without limiting the genuine referrals doing the real work for your brand.
Last modified on September 24, 2026